• DocumentCode
    1056604
  • Title

    Rendering Grass in Real Time with Dynamic Lighting

  • Author

    Boulanger, Kévin ; Pattanaik, Sumanta N. ; Bouatouch, Kadi

  • Author_Institution
    Univ. of Central Florida, Orlando, FL
  • Volume
    29
  • Issue
    1
  • fYear
    2009
  • Firstpage
    32
  • Lastpage
    41
  • Abstract
    The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
  • Keywords
    rendering (computer graphics); arbitrarily shaped patches; arbitrary terrains; dynamic lighting; fast grass-density management; geometry; parallax effect; real-time grass rendering; volume slices; Blades; Costs; Design methodology; Geometry; Image coding; Land surface; Layout; Motion pictures; Principal component analysis; Rendering (computer graphics); computer graphics; image texture; real-time rendering; realistic images; rendering (computer graphics);
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.14
  • Filename
    4736455