DocumentCode
1056604
Title
Rendering Grass in Real Time with Dynamic Lighting
Author
Boulanger, Kévin ; Pattanaik, Sumanta N. ; Bouatouch, Kadi
Author_Institution
Univ. of Central Florida, Orlando, FL
Volume
29
Issue
1
fYear
2009
Firstpage
32
Lastpage
41
Abstract
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
Keywords
rendering (computer graphics); arbitrarily shaped patches; arbitrary terrains; dynamic lighting; fast grass-density management; geometry; parallax effect; real-time grass rendering; volume slices; Blades; Costs; Design methodology; Geometry; Image coding; Land surface; Layout; Motion pictures; Principal component analysis; Rendering (computer graphics); computer graphics; image texture; real-time rendering; realistic images; rendering (computer graphics);
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.14
Filename
4736455
Link To Document