DocumentCode :
1071070
Title :
Samurai Romanesque, J2ME, and the battle for mobile cyberspace
Author :
Krikke, Jan
Volume :
23
Issue :
1
fYear :
2003
Firstpage :
16
Lastpage :
23
Abstract :
Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15th-century Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer role-playing game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics quality of the (8-bit) Game Boy, the game takes the wireless Internet to a new level of complexity and is a sign of things to come, that is, cyberspace on the go. Dwango built Samurai Romanesque on the Java 2 platform, Micro Edition (J2ME), a compact version of Sun Microsystems´ Java 2 programming environment. J2ME suits applications such as cell phones, pagers, set-top boxes, and other devices with limited memory and slow processors. NTT DoCoMo´s technology uses Sun´s reduced K virtual machine, but the company developed its own proprietary version of mobile Java.
Keywords :
Internet; cellular radio; computer games; radio access networks; 15th-century Japan; Dwango; Game Boy; J2ME; Java 2 Micro Edition; Samurai Romanesque; Zen; cell ´phone game; cellular telephone game; color rendering; historical towns; historical villages; mobile cyberspace; real-time battles; virtual children; wireless Internet; Art; Cellular phones; Cities and towns; Graphics; Internet; Java; Programming environments; Rendering (computer graphics); Sun; Virtual machining;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2003.1159608
Filename :
1159608
Link To Document :
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