DocumentCode :
1087973
Title :
Viewpoint-Based Ambient Occlusion
Author :
Gonzalez, F. ; Sbert, Mateu ; Feixas, Miquel
Author_Institution :
Girona Univ., Girona
Volume :
28
Issue :
2
fYear :
2008
Firstpage :
44
Lastpage :
51
Abstract :
We´ve developed a new ambient occlusion technique based on an information-theoretic framework. Essentially, our method computes a weighted visibility from each object polygon to all viewpoints; we then use these visibility values to obtain the information associated with each polygon. So, just as a viewpoint has information about the model´s polygons, the polygons gather information on the viewpoints. We therefore have two measures associated with an information channel defined by the set of viewpoints as input and the object´s polygons as output, or vice versa. From this polygonal information, we obtain an occlusion map that serves as a classic ambient occlusion technique. Our approach also offers additional applications, including an importance-based viewpoint-selection guide, and a means of enhancing object features and producing nonphotorealistic object visualizations.
Keywords :
data visualisation; entropy; rendering (computer graphics); solid modelling; importance-based viewpoint-selection ambient occlusion technique; information channel; information-theoretic framework; nonphotorealistic object visualization; nonphotorealistic rendering; object polygon weighted visibility model; occlusion map; Computer graphics; Costs; Entropy; Information theory; Layout; Lighting; Mutual information; Random variables; Visualization; Volume measurement; ambient occlusion; information theory; nonphotorealistic rendering; obscurances; viewpoint selection;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.41
Filename :
4459864
Link To Document :
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