DocumentCode :
1115191
Title :
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Author :
Kim, Tae-Joon ; Moon, Bochang ; Kim, Duksu ; Yoon, Sung-Eui
Author_Institution :
Dept. of Comput. Sci., Korea Adv. Inst. of Sci. & Technol. (KAIST), Daejeon, South Korea
Volume :
16
Issue :
2
fYear :
2010
Firstpage :
273
Lastpage :
286
Abstract :
We present a novel compressed bounding volume hierarchy (BVH) representation, random-accessible compressed bounding volume hierarchies (RACBVHs), for various applications requiring random access on BVHs of massive models. Our RACBVH representation is compact and transparently supports random access on the compressed BVHs without decompressing the whole BVH. To support random access on our compressed BVHs, we decompose a BVH into a set of clusters. Each cluster contains consecutive bounding volume (BV) nodes in the original layout of the BVH. Also, each cluster is compressed separately from other clusters and serves as an access point to the RACBVH representation. We provide the general BVH access API to transparently access our RACBVH representation. At runtime, our decompression framework is guaranteed to provide correct BV nodes without decompressing the whole BVH. Also, our method is extended to support parallel random access that can utilize the multicore CPU architecture. Our method can achieve up to a 12:1 compression ratio, and more importantly, can decompress 4.2 M BV nodes ({=}135 {rm MB}) per second by using a single CPU-core. To highlight the benefits of our approach, we apply our method to two different applications: ray tracing and collision detection. We can improve the runtime performance by more than a factor of 4 as compared to using the uncompressed original data. This improvement is a result of the fast decompression performance and reduced data access time by selectively fetching and decompressing small regions of the compressed BVHs requested by applications.
Keywords :
application program interfaces; collision avoidance; data compression; knowledge representation; pattern clustering; ray tracing; API; RACBVH representation; bounding volume nodes; cluster; collision detection; data access time; multicore CPU architecture; parallel random access; random-accessible compressed bounding volume hierarchies; ray tracing; Cache storage; Graphics; Layout; Moon; Motion detection; Multicore processing; Performance evaluation; Ray tracing; Runtime; Testing; Hierarchy and BVH compression; cache-coherent layouts; collision detection.; random access; ray tracing; Algorithms; Computer Graphics; Computer Simulation; Data Compression; Imaging, Three-Dimensional; Models, Theoretical;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2009.71
Filename :
5128906
Link To Document :
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