Title :
Bringing rigid bodies to "life"
Author :
Yang, Yonggao ; Lodgher, Akhtar ; Song Xing
Author_Institution :
Prairie View A&M Univ., Prairie View
Abstract :
Physics-based animation employs the laws of physics to animate mechanical and geometrical objects on computers. Essentially, this animation technique incorporates various physical parameters, as well as geometrical information, into a computer model of the object, then applies well-known laws to the model, thereby simulating the object´s behavior under various stresses and forces. We have used physics-based animation to study the behavior of three rigid bodies: a spring; a spider web; and a polyhedron. We describe each of these animations in this article, with special emphasis on the polyhedron.
Keywords :
computer animation; physics computing; computer model; geometrical objects; mechanical objects; physics-based animation; Acceleration; Animation; Equations; Fluid dynamics; Physics computing; Shape; Solid modeling; Springs; Stability; Testing;
Journal_Title :
Potentials, IEEE
DOI :
10.1109/MPOT.2007.906099