• DocumentCode
    112046
  • Title

    Adapting the P300-Based Brain–Computer Interface for Gaming: A Review

  • Author

    Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.

  • Author_Institution
    Lab. for Neurophysiol. & Neuro-Comput. Interfaces, Lomonosov Moscow State Univ., Moscow, Russia
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    141
  • Lastpage
    149
  • Abstract
    The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.
  • Keywords
    brain-computer interfaces; computer games; BCI-controlled video game; P300 BCI; P300-based brain-computer interface; assistive technology development; gaming; Accuracy; Brain computer interfaces; Calibration; Electroencephalography; Games; Training; Visualization; Brain–computer interfaces (BCIs); P300 BCI; games;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2237517
  • Filename
    6401177