DocumentCode :
1141883
Title :
Making Augmented Reality Practical on Mobile Phones, Part 2
Author :
Wagner, Daniel ; Schmalstieg, Dieter
Author_Institution :
Graz Univ. of Technol., Graz, Austria
Volume :
29
Issue :
4
fYear :
2009
Firstpage :
6
Lastpage :
9
Abstract :
In part 1, we introduced a software environment for augmented reality (AR) on mobile phones, discussed development and debugging strategies, and showed how to execute several tasks of a common AR system in parallel on a mobile device. Here, we discuss how to overcome the most severe limitations, such as memory, rendering speed, and computational power. We analyze in detail where an optimized mobile phone AR application spends most of its processing time and give an outlook on what to expect in the next few years.
Keywords :
augmented reality; mobile computing; rendering (computer graphics); storage management; augmented reality; computational power; memory limitation; mobile device; mobile phones; rendering speed; Application software; Augmented reality; Bandwidth; Cameras; Computer vision; Image coding; Image converters; Mobile handsets; Pipelines; Rendering (computer graphics); augmented reality; computer graphics; embedded systems; fixed-point operations; floating-point operations; mobile phones; rendering; software development;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.67
Filename :
5167481
Link To Document :
بازگشت