DocumentCode
1155441
Title
Nonlinear projection: using deformations in 3D viewing
Author
Yonggao Yang ; Chen, Jim X. ; Woosung Kim
Author_Institution
Dept. of Comput. Sci., Prairie View A&M Univ., USA
Volume
5
Issue
2
fYear
2003
Firstpage
54
Lastpage
59
Abstract
We present techniques for achieving nonlinear projections and distortions and use these techniques to generate distorted panorama and fish-eye virtual views, environmental texture mapping, and other special visual effects. Past experiments on nonlinear distortions primarily focused on 2D distortion or abstract mathematical camera models for noninteractive ray tracing. We developed and tested an experimental system based on these methods that lets one navigate a 3D virtual world with nonlinear perspective projection in real time. Our methods have many applications in conceptual design, computer games, and scientific visualization.
Keywords
rendering (computer graphics); virtual reality; computer games; conceptual design; distorted panorama; environmental texture mapping; fish-eye virtual views; nonlinear distortions; nonlinear perspective projection; nonlinear projections; real-time 3D virtual world navigation; scientific visualization; visual effects; Application software; Cameras; Mathematical model; Navigation; Nonlinear distortion; Ray tracing; Real time systems; System testing; Visual effects; Visualization;
fLanguage
English
Journal_Title
Computing in Science & Engineering
Publisher
ieee
ISSN
1521-9615
Type
jour
DOI
10.1109/MCISE.2003.1182962
Filename
1182962
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