• DocumentCode
    1155441
  • Title

    Nonlinear projection: using deformations in 3D viewing

  • Author

    Yonggao Yang ; Chen, Jim X. ; Woosung Kim

  • Author_Institution
    Dept. of Comput. Sci., Prairie View A&M Univ., USA
  • Volume
    5
  • Issue
    2
  • fYear
    2003
  • Firstpage
    54
  • Lastpage
    59
  • Abstract
    We present techniques for achieving nonlinear projections and distortions and use these techniques to generate distorted panorama and fish-eye virtual views, environmental texture mapping, and other special visual effects. Past experiments on nonlinear distortions primarily focused on 2D distortion or abstract mathematical camera models for noninteractive ray tracing. We developed and tested an experimental system based on these methods that lets one navigate a 3D virtual world with nonlinear perspective projection in real time. Our methods have many applications in conceptual design, computer games, and scientific visualization.
  • Keywords
    rendering (computer graphics); virtual reality; computer games; conceptual design; distorted panorama; environmental texture mapping; fish-eye virtual views; nonlinear distortions; nonlinear perspective projection; nonlinear projections; real-time 3D virtual world navigation; scientific visualization; visual effects; Application software; Cameras; Mathematical model; Navigation; Nonlinear distortion; Ray tracing; Real time systems; System testing; Visual effects; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computing in Science & Engineering
  • Publisher
    ieee
  • ISSN
    1521-9615
  • Type

    jour

  • DOI
    10.1109/MCISE.2003.1182962
  • Filename
    1182962