DocumentCode
1161672
Title
How to derive a spectrum from an RGB triplet
Author
Glassner, Andrews S.
Author_Institution
Tech. Univ., Delft, Netherlands
Volume
9
Issue
4
fYear
1989
fDate
7/1/1989 12:00:00 AM
Firstpage
95
Lastpage
99
Abstract
The accurate display of synthetic images requires careful attention to color. Simply modeling color with an RGB triplet leads to color aliasing. Most color antialiasing techniques begin with a specification of color as a spectral energy distribution. There are two apparent hurdles to be overcome to support the spectral model in rendering systems. One is the difficulty of interactively designing a spectral description of a desired color. The other problem is the difficulty of converting existing and useful libraries of RGB triplets into equivalent spectral representations. A simple method that takes as input an RGB triplet viewed on a given monitor and computes a corresponding spectrum for use in a rendering system is presented.<>
Keywords
colour; computerised picture processing; spectra; RGB triplet; accurate display; color antialiasing techniques; rendering system; spectral description; spectral energy distribution; spectral model; spectral representations; synthetic images; Computational geometry; Computer graphics; Computerized monitoring; Displays; Image converters; Image sampling; Lattices; Optical reflection; Rendering (computer graphics); Software libraries;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.31468
Filename
31468
Link To Document