Author :
Rocchesso, Davide ; Bresin, Roberto ; Fernström, Mikael
Author_Institution :
Comput. Sci. Dept., Verona Univ., Italy
Abstract :
Interactive systems, virtual environments, and information display applications need dynamic sound models rather than faithful audio reproductions. This implies three levels of research: auditory perception, physics-based sound modeling, and expressive parametric control. Parallel progress along these three lines leads to effective auditory displays that can complement or substitute visual displays. This article aims to shed some light on how psychologists, computer scientists, acousticians, and engineers can work together and address these and other questions arising in sound design for interactive multimedia systems.
Keywords :
audio user interfaces; human factors; interactive systems; multimedia computing; auditory displays; auditory perception; auditory-enhanced interfaces; expressive parametric control; interactive multimedia systems; sound design; sound modeling; Audio user interfaces; Auditory displays; Biological system modeling; Frequency modulation; Humans; Instruments; Psychoacoustic models; Psychology; Shape; Signal generators;
Journal_Title :
MultiMedia, IEEE
DOI :
10.1109/MMUL.2003.1195160