DocumentCode
119445
Title
Mobile game size estimation: COSMIC FSM rules, UML mapping model and Unity3D game engine
Author
Abdullah, Nur Atiqah Sia ; Rusli, Nur Ida Aniza ; Ibrahim, Mohd Faisal
Author_Institution
Centre of Comput. Sci. Studies, Univ. Teknol. MARA, Shah Alam, Malaysia
fYear
2014
fDate
26-28 Oct. 2014
Firstpage
42
Lastpage
47
Abstract
Mobile game application is a crucial feature in mobile devices. Due to the complexity and parameters like game environment, platform and context performance, it leads to the challenges to estimate accurately the size and effort of mobile game application. Furthermore, the current software effort and parametric estimation models invented before emergence of mobile application. Therefore, there is a possibility gap that existing estimation models cannot estimate accurately the development effort based on the mobile application requirements and characteristics. Hence, this paper attempts to adapt COSMIC Functional Size Measurement (COSMIC FSM) as an alternative to estimate the size of mobile game application and uses Unity3D game engine to represent the mobile game architecture as it is able to control the features and components for mobile game application development. The Unity3D component diagram is created to visualize the requirements of common mobile game and to capture the embedded functional processes. The functional processes are then analyzed and classified into different types of data movement for the further estimation according to the COSMIC FSM rules and UML mapping model. The proposed measurement suggests possibility of software measurement in estimating mobile game application based on functional size measurement method.
Keywords
Unified Modeling Language; computer games; estimation theory; mobile computing; object-oriented programming; software metrics; COSMIC FSM rule; COSMIC functional size measurement; UML mapping model; Unity3D component diagram; Unity3D game engine; embedded functional process; functional size measurement method; game environment; mobile device; mobile game application development; mobile game architecture; mobile game size estimation; parametric estimation model; software effort; software measurement; Animation; Engines; Games; Land mobile radio; Software; Three-dimensional displays; Unified modeling language; COSMIC; Functional Size Measurement; Software Effort Estimation; Software Measurement; UML; game engine; mobile application;
fLanguage
English
Publisher
ieee
Conference_Titel
Open Systems (ICOS), 2014 IEEE Conference on
Conference_Location
Subang
Print_ISBN
978-1-4799-6366-9
Type
conf
DOI
10.1109/ICOS.2014.7042407
Filename
7042407
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