• DocumentCode
    119588
  • Title

    Enemy speed control on shoot em´ up game with Fuzzy Takagi Sugeno method

  • Author

    Muliawan, Frendredi

  • Author_Institution
    Fac. Comput. Sci., Sriwijaya Univ., Palembang, Indonesia
  • fYear
    2014
  • fDate
    26-27 March 2014
  • Firstpage
    87
  • Lastpage
    90
  • Abstract
    Shoot em´ up game is one of the sub-genre of action game. This action game is attractive because the game play usually use the interesting user interface and easily affect human emotion. With the aim to eliminate all the enemy, this kind of game will be boredom the player if the enemy behavior are monotones. This game needs a controller to add dynamic system into the enemy such as the artificial intelligence. Therefore, this paper proposes Fuzzy Takagi Sugeno method that will take several input and give the response as the output. So, the game will manipulate the enemy behavior that make the game more challenging and interesting to be played.
  • Keywords
    artificial intelligence; behavioural sciences computing; computer games; fuzzy set theory; human computer interaction; action game subgenre; artificial intelligence; dynamic system; enemy behavior; enemy speed control; fuzzy Takagi Sugeno method; game play; human emotion; shoot em´ up game; user interface; Games; Reliability; Systematics; Action Game; Aircraft Game; Artificial Intelligence (AI); Challenging Rate; Fuzzy Takagi Sugeno;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Student Project Conference (ICT-ISPC), 2014 Third ICT International
  • Conference_Location
    Nakhon Pathom
  • Print_ISBN
    978-1-4799-5572-5
  • Type

    conf

  • DOI
    10.1109/ICT-ISPC.2014.6923224
  • Filename
    6923224