DocumentCode
119588
Title
Enemy speed control on shoot em´ up game with Fuzzy Takagi Sugeno method
Author
Muliawan, Frendredi
Author_Institution
Fac. Comput. Sci., Sriwijaya Univ., Palembang, Indonesia
fYear
2014
fDate
26-27 March 2014
Firstpage
87
Lastpage
90
Abstract
Shoot em´ up game is one of the sub-genre of action game. This action game is attractive because the game play usually use the interesting user interface and easily affect human emotion. With the aim to eliminate all the enemy, this kind of game will be boredom the player if the enemy behavior are monotones. This game needs a controller to add dynamic system into the enemy such as the artificial intelligence. Therefore, this paper proposes Fuzzy Takagi Sugeno method that will take several input and give the response as the output. So, the game will manipulate the enemy behavior that make the game more challenging and interesting to be played.
Keywords
artificial intelligence; behavioural sciences computing; computer games; fuzzy set theory; human computer interaction; action game subgenre; artificial intelligence; dynamic system; enemy behavior; enemy speed control; fuzzy Takagi Sugeno method; game play; human emotion; shoot em´ up game; user interface; Games; Reliability; Systematics; Action Game; Aircraft Game; Artificial Intelligence (AI); Challenging Rate; Fuzzy Takagi Sugeno;
fLanguage
English
Publisher
ieee
Conference_Titel
Student Project Conference (ICT-ISPC), 2014 Third ICT International
Conference_Location
Nakhon Pathom
Print_ISBN
978-1-4799-5572-5
Type
conf
DOI
10.1109/ICT-ISPC.2014.6923224
Filename
6923224
Link To Document