DocumentCode :
119759
Title :
Implementing immersive virtual reality: Lessons learned and experience using open source game engine
Author :
Zainudin, Ahmad Redza Razieff ; Yusof, Azmi Mohd ; Rusli, Mohd Ezanee ; Yusof, Mohd Zaliman Mohd ; Mahalil, Imran
Author_Institution :
Coll. of Inf. Technol., Univ. Tenaga Nasional, Kajang, Malaysia
fYear :
2014
fDate :
26-28 Oct. 2014
Firstpage :
105
Lastpage :
111
Abstract :
This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.
Keywords :
computer games; helmet mounted displays; public domain software; virtual reality; Cryengine; HMD; Kinect; Razer hydra; VR gadget; audio system; head mount display; immersive virtual reality; open source game development platform; open source game engine; stress treatment; Engines; Games; Head; Software; Three-dimensional displays; Tracking; Virtual reality; Cryengine; Oculus rift; Open Source; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Open Systems (ICOS), 2014 IEEE Conference on
Conference_Location :
Subang
Print_ISBN :
978-1-4799-6366-9
Type :
conf
DOI :
10.1109/ICOS.2014.7042638
Filename :
7042638
Link To Document :
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