• DocumentCode
    124389
  • Title

    Non-cooperative game for admission control and bandwidth allocation in WiMAX networks

  • Author

    El Bouchti, Abdelali ; Haqiq, Abdelkrim ; Benjelloun, Ali

  • Author_Institution
    Comput., Networks, Mobility & Modeling Lab., Hassan 1st Univ., Settat, Morocco
  • fYear
    2014
  • fDate
    13-15 Aug. 2014
  • Firstpage
    225
  • Lastpage
    230
  • Abstract
    In this paper, we propose an adaptive bandwidth allocation (BA) and connection admission control (CAC) mechanism based on game theory for polling services in IEEE 802.16 broadband wireless networks. A noncooperative two-person general-sum game is formulated where the base station and a new connection are the players of this game. The game formulation provides not only the decision on accepting or rejecting a connection, but also the amount of bandwidth allocated to a new connection (if admitted). A queuing model considering adaptive modulation and coding (AMC) in the physical layer is used to analyze quality of service (QoS) performances, namely, delay and throughput performances, respectively, for real-time and non-real-time polling services. This queuing model is used by the proposed bandwidth allocation and admission control game to ensure that the payoffs for both the base station and the new connection are maximized. The performance of the proposed scheme is evaluated by simulation and compared with that of traditional admission control with static and adaptive bandwidth allocation.
  • Keywords
    WiMax; adaptive modulation; game theory; quality of service; queueing theory; resource allocation; telecommunication congestion control; IEEE 802.16 broadband wireless networks; QoS; WiMAX networks; adaptive bandwidth allocation; adaptive modulation and coding; connection admission control; game theory; noncooperative game; noncooperative two person general sum game; physical layer; polling services; quality of service; queuing model; Admission control; Bandwidth; Base stations; Channel allocation; Delays; Games; Throughput; Admission Control; Bandwidth Reservation; Game theory; IEEE 802.16e; Quality of Service; Queuing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Computing Technology (INTECH), 2014 Fourth International Conference on
  • Conference_Location
    Luton
  • Type

    conf

  • DOI
    10.1109/INTECH.2014.6927778
  • Filename
    6927778