Title :
Evolutionary Design of FreeCell Solvers
Author :
Elyasaf, Achiya ; Hauptman, Ami ; Sipper, Moshe
Author_Institution :
Dept. of Comput. Sci., Ben-Gurion Univ., Beer-Sheva, Israel
Abstract :
In this paper, we evolve heuristics to guide staged deepening search for the hard game of FreeCell, obtaining top-notch solvers for this human-challenging puzzle. We first devise several novel heuristic measures using minimal domain knowledge and then use them as building blocks in two evolutionary setups involving a standard genetic algorithm and policy-based, genetic programming. Our evolved solvers outperform the best FreeCell solver to date by three distinct measures: 1) number of search nodes is reduced by over 78%; 2) time to solution is reduced by over 94%; and 3) average solution length is reduced by over 30%. Our top solver is the best published FreeCell player to date, solving 99.65% of the standard Microsoft 32 K problem set. Moreover, it is able to convincingly beat high-ranking human players.
Keywords :
artificial intelligence; computer games; genetic algorithms; search problems; FreeCell solver; Microsoft 32 K problem set; building blocks; evolutionary design; evolutionary setup; genetic algorithm; heuristic measure; human-challenging puzzle; minimal domain knowledge; policy-based genetic programming; search node; solution length; solution time; staged deepening search; Games; Genetic algorithms; Heuristic algorithms; Learning systems; Planning; Search problems; Standards; Evolutionary algorithms; FreeCell; genetic algorithms (GAs); genetic programing (GP); heuristic; hyperheuristic;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2012.2210423