• DocumentCode
    12626
  • Title

    Characterizing the Performance and Power Consumption of 3D Mobile Games

  • Author

    Xiaohan Ma ; Zhigang Deng ; Mian Dong ; Lin Zhong

  • Volume
    46
  • Issue
    4
  • fYear
    2013
  • fDate
    Apr-13
  • Firstpage
    76
  • Lastpage
    82
  • Abstract
    A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
  • Keywords
    computer games; mobile computing; power aware computing; power consumption; system-on-chip; 3D mobile games; Quake 3 games; XRace games; game logic; geometry stage; mobile system-on-chip architectures; performance characterization; power consumption; Computer graphics; Games; Graphics processing unit; Mobile communication; Power demand; Three dimensional displays; 3D graphics; energy characterization; mobile games; performance analysis; smartphones;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2012.190
  • Filename
    6200246