DocumentCode
12626
Title
Characterizing the Performance and Power Consumption of 3D Mobile Games
Author
Xiaohan Ma ; Zhigang Deng ; Mian Dong ; Lin Zhong
Volume
46
Issue
4
fYear
2013
fDate
Apr-13
Firstpage
76
Lastpage
82
Abstract
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Keywords
computer games; mobile computing; power aware computing; power consumption; system-on-chip; 3D mobile games; Quake 3 games; XRace games; game logic; geometry stage; mobile system-on-chip architectures; performance characterization; power consumption; Computer graphics; Games; Graphics processing unit; Mobile communication; Power demand; Three dimensional displays; 3D graphics; energy characterization; mobile games; performance analysis; smartphones;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2012.190
Filename
6200246
Link To Document