DocumentCode :
1263435
Title :
Experience-Driven Procedural Music Generation for Games
Author :
Plans, David ; Morelli, Davide
Author_Institution :
Sch. of Arts & New Media, Univ. of Hull, Scarborough, UK
Volume :
4
Issue :
3
fYear :
2012
Firstpage :
192
Lastpage :
198
Abstract :
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar worldwide industry, video-game music has become increasingly adaptive. Composers have had to use new techniques to avoid the traditional, event-based approach where music is composed mostly of looped audio tracks, which can lead to music that is too repetitive. In addition, these cannot scale well in the design of today´s games, which have become increasingly complex and nonlinear in narrative. This paper outlines the use of experience-driven procedural music generation, to outline possible ways forward in the dynamic generation of music and audio according to user gameplay metrics.
Keywords :
computer games; multimedia computing; music; audio generation; dynamic generation; experience-driven procedural music generation; game design; looped audio tracks; user gameplay metrics; video game music; Engines; Games; Generators; Harmonic analysis; Measurement; Music; Standards; Adaptive algorithm; genetic algorithms;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2012.2212899
Filename :
6266725
Link To Document :
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