DocumentCode :
1284948
Title :
The business of computer graphics
Author :
Machover, Carl
Author_Institution :
Machover Associates, USA
Volume :
20
Issue :
1
fYear :
2000
Firstpage :
44
Lastpage :
45
Abstract :
As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and grow to $149.2 billion by 2005. Web graphics is one of the fastest growing segments. I forecast that about 6.4% of the 2000 world-wide computer graphics revenues and about 9.2% of the 2005 world-wide revenues will come from Internet/intranet application products and services. Certainly, the Internet will affect distribution techniques. In addition to the Internet opportunities, computer graphics can expect to benefit from a number of other “revolutions”, such as the growth of embedded computers, handhelds, DVD, HDTV and wearable computers
Keywords :
DP industry; computer graphics; economics; technological forecasting; DVD; HDTV; Internet; World Wide Web graphics; business; computer graphics applications; computer graphics industry; distribution techniques; embedded computers; hand-held computers; intranet; revenues; wearable computers; Animation; Application software; Art; CADCAM; Computational modeling; Computer aided engineering; Computer aided manufacturing; Computer graphics; Internet; Wearable computers;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.814555
Filename :
814555
Link To Document :
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