Title :
Graphics Performance in Rich Internet Applications
Author_Institution :
Aalborg Univ. Copenhagen, Aalborg, Denmark
Abstract :
Rendering performance for rich Internet applications (RIAs) has recently focused on the debate between using Flash and HTML5 for streaming video and gaming on mobile devices. A key area not widely explored, however, is the scalability of raw bitmap graphics performance for RIAs. Does Flash render animated sprites faster than HTML5? How much faster is WebGL than Flash? Answers to these questions are essential for developing large-scale data visualizations, online games, and truly dynamic websites. A new test methodology analyzes graphics performance across RIA frameworks and browsers, revealing specific performance outliers in existing frameworks. The results point toward a future in which all online experiences might be GPU accelerated.
Keywords :
Internet; Web sites; computer animation; computer games; data visualisation; online front-ends; rendering (computer graphics); software performance evaluation; video streaming; Flash; GPU; HTML5; RIA frameworks; WebGL; animated sprites; browser; dynamic Web sites; graphics performance; large-scale data visualization; mobile device; online games; rendering performance; rich Internet applications; video streaming; Browsers; Graphics processing unit; Internet; Rendering (computer graphics); Sprites (computer); Browsers; Graphics processing unit; HTML5; Internet; RIA; Rendering (computer graphics); Sprites (computer); WebGL; computer graphics; rich Internet applications;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2012.102