DocumentCode
130204
Title
Automatic generation of fantasy role-playing modules
Author
Ashlock, Daniel ; McGuinness, Cameron
Author_Institution
Dept. of Math. & Stat., Univ. of Guelph, Guelph, ON, Canada
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Fantasy role playing games are a type of pencil-and-paper game in which a group of players, moderated by a referee, engage in cooperative story telling. This study leverages earlier level map generation technology to substantially automate the production of modules for fantasy role playing games. A goblin outpost is used as an example type of module for demonstrating the system. Advantages of the system include being able to produce a large number of different but tactically similar adventure modules with substantial control of content and feel by the designer. In addition to presenting a modified version of the map generator, the system presented in this study also automatically identifies rooms, abstracts the room adjacency relation, and populates the rooms with monsters, traps, and treasure. A example module, complete except for monster descriptions, is presented demonstrating proof of concept. Multiple maps for the goblin outpost are presented for contrast and a number of future directions for improvement are outlined.
Keywords
computer games; cooperative systems; automatic generation; cooperative story telling; fantasy role playing games; fantasy role-playing modules; goblin outpost; level map generation technology; map generator; monster descriptions; pencil-and-paper game; room adjacency relation; Engines;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932867
Filename
6932867
Link To Document