• DocumentCode
    130204
  • Title

    Automatic generation of fantasy role-playing modules

  • Author

    Ashlock, Daniel ; McGuinness, Cameron

  • Author_Institution
    Dept. of Math. & Stat., Univ. of Guelph, Guelph, ON, Canada
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Fantasy role playing games are a type of pencil-and-paper game in which a group of players, moderated by a referee, engage in cooperative story telling. This study leverages earlier level map generation technology to substantially automate the production of modules for fantasy role playing games. A goblin outpost is used as an example type of module for demonstrating the system. Advantages of the system include being able to produce a large number of different but tactically similar adventure modules with substantial control of content and feel by the designer. In addition to presenting a modified version of the map generator, the system presented in this study also automatically identifies rooms, abstracts the room adjacency relation, and populates the rooms with monsters, traps, and treasure. A example module, complete except for monster descriptions, is presented demonstrating proof of concept. Multiple maps for the goblin outpost are presented for contrast and a number of future directions for improvement are outlined.
  • Keywords
    computer games; cooperative systems; automatic generation; cooperative story telling; fantasy role playing games; fantasy role-playing modules; goblin outpost; level map generation technology; map generator; monster descriptions; pencil-and-paper game; room adjacency relation; Engines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932867
  • Filename
    6932867