• DocumentCode
    130222
  • Title

    Generating an attribute space for analyzing balance in single unit RTS game combat

  • Author

    Bangay, Shaun ; Makin, Owen

  • Author_Institution
    Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Achieving balance in a large real-time strategy (RTS) game requires consideration of all contributing factors. We propose an attribute space representation as a common framework for reasoning about balance in the combat scenarios found in these games. Attribute space search is used to identify balanced configurations and game features such as special abilities and terrain act as modifiers to a basis attribute space. The approach is evaluated through the development of an attribute space representation for single unit conflict. An efficient and accurate predictive model is developed corresponding to a simulation of a common RTS combat representation employing the typical attributes of range, speed, health and damage. This attribute space is used to relate the properties of each attribute to the resulting game balance and to identify new balance points when individual attributes are enhanced.
  • Keywords
    computer games; attribute space generation; attribute space representation; attribute space search; combat scenario; damage attribute; health attribute; range attribute; realtime strategy game; single unit RTS game combat; speed attribute; Accuracy; Analytical models; Biological system modeling; Sensitivity; RTS games; attribute space; balance; formal models;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932885
  • Filename
    6932885