DocumentCode
130222
Title
Generating an attribute space for analyzing balance in single unit RTS game combat
Author
Bangay, Shaun ; Makin, Owen
Author_Institution
Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Achieving balance in a large real-time strategy (RTS) game requires consideration of all contributing factors. We propose an attribute space representation as a common framework for reasoning about balance in the combat scenarios found in these games. Attribute space search is used to identify balanced configurations and game features such as special abilities and terrain act as modifiers to a basis attribute space. The approach is evaluated through the development of an attribute space representation for single unit conflict. An efficient and accurate predictive model is developed corresponding to a simulation of a common RTS combat representation employing the typical attributes of range, speed, health and damage. This attribute space is used to relate the properties of each attribute to the resulting game balance and to identify new balance points when individual attributes are enhanced.
Keywords
computer games; attribute space generation; attribute space representation; attribute space search; combat scenario; damage attribute; health attribute; range attribute; realtime strategy game; single unit RTS game combat; speed attribute; Accuracy; Analytical models; Biological system modeling; Sensitivity; RTS games; attribute space; balance; formal models;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932885
Filename
6932885
Link To Document