DocumentCode :
1302612
Title :
Comparative of Multiplexing Policies for Online Gaming in Terms of QoS Parameters
Author :
Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Aznar, José I. ; Casadesus, Luis ; Viruete, Eduardo
Author_Institution :
Dept. IEC, CPS Univ. of Zaragoza, Zaragoza, Spain
Volume :
15
Issue :
10
fYear :
2011
fDate :
10/1/2011 12:00:00 AM
Firstpage :
1132
Lastpage :
1135
Abstract :
This letter compares different policies for multiplexing the traffic of online games. In order to achieve bandwidth savings and to alleviate the high packet rate, headers are compressed and a number of native packets are included into a bigger one, using PPPMux and an L2TP tunnel. Small and controlled delays and jitter are added due to retention at the queue of the multiplexer. The policies are compared using real traffic traces of a popular game, and the results show that the savings are significant, while the impairments are not severe.
Keywords :
Internet; computer games; jitter; multiplexing; quality of service; telecommunication traffic; L2TP tunnel; PPPMux; QoS parameters; bandwidth savings; controlled delays; high packet rate; jitter; multiplexer; multiplexing policies; native packets; online gaming; traffic; Bandwidth; Delay; Games; IP networks; Internet; Multiplexing; Quality of service; First person shooter; QoS; multiplexing; network traffic; online gaming;
fLanguage :
English
Journal_Title :
Communications Letters, IEEE
Publisher :
ieee
ISSN :
1089-7798
Type :
jour
DOI :
10.1109/LCOMM.2011.080811.111160
Filename :
5992704
Link To Document :
بازگشت