DocumentCode :
131128
Title :
CORVETTE: Collaborative environment for technical training and experiment
Author :
Berthelot, Rozenn Bouville ; Lopez, T. ; Nouviale, Florian ; Gouranton, V. ; Arnaldi, Bruno
fYear :
2014
fDate :
March 29 2014-April 2 2014
Firstpage :
145
Lastpage :
145
Abstract :
Summary form only given. The CORVETTE project aims at producing significant innovations in the field of collaborative virtual training. For that purpose, CORVETTE combines various technologies to enhance the effective collaboration between users and virtual humans performing a common task. First, CORVETTE proposes a model of collaborative interaction in virtual environments allowing actors to efficiently collaborate as a team whether they are controlled by a user or by a virtual human [4]. Moreover, the environment is simulated in real-time, at real scale and is using physics as well as physically-based humanoids to improve the realism of the training. Second, thanks to the interaction model, we defined a protocol of exchange of avatars [5, 3, 2]. Thus, an actor can dynamically exchange the control of his/her avatar with the one controlled by another user or by a virtual agent. Moreover, to improve the exchange protocol, we designed a new knowledge model embedded in each avatar. It allows users and virtual humans to retrieve knowledge previously gathered by an avatar following an exchange. The preservation of knowledge is indeed especially crucial for teamwork. Finally, we handle verbal communication between users and virtual humans with speech recognition and synthesis. Actors´ knowledge is enhanced through dialogue and used for decision-making and conversation [1].
Keywords :
avatars; computer based training; groupware; interactive systems; software agents; speech recognition; speech synthesis; CORVETTE project; actor knowledge; avatars; collaborative environment; collaborative interaction; collaborative virtual training; conversation; decision-making; dialogue; exchange protocol; interaction model; knowledge model; knowledge preservation; knowledge retrieval; physically-based humanoids; real-time simulation; speech recognition; speech synthesis; teamwork; technical experiment; technical training; verbal communication; virtual agent; virtual environments; virtual humans; Avatars; Protocols; Solid modeling; Teamwork; Training; Virtual environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/VR.2014.6802093
Filename :
6802093
Link To Document :
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