• DocumentCode
    131802
  • Title

    Bypassing the cloud: Peer-assisted event dissemination for augmented reality games

  • Author

    Richerzhagen, Bjorn ; Stingl, Dominik ; Hans, Ronny ; Gross, Christian ; Steinmetz, Ralf

  • Author_Institution
    Multimedia Commun. Lab., Tech. Univ. Darmstadt, Darmstadt, Germany
  • fYear
    2014
  • fDate
    8-12 Sept. 2014
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    The rising number of mobile devices and their increasing computational capabilities enable new interactive context-sensitive applications. Popular examples are augmented reality games such as Google´s Ingress, where users interact with each other in the real world while being part of the game at the same time. This local interaction pattern in the real world as well as in the game is not reflected in the underlying communication pattern. Every locally generated game event is first transferred to a backend server via a cellular connection, from where it is then further disseminated to all players within the given area of interest. This communiation pattern introduces significant delays and limits the interactivity of the game. In this work, we propose an event dissemination system that exploits the locality characteristics of mobile augmented reality games to (i) enable and configure local peer-to-peer dissemination of events when appropriate and (ii) reconfigure or replace the utilized peer-to-peer protocol to adapt to a wide range of requirements. Through extensive evaluation we show that the proposed system decreases the delivery delay by a factor of eight compared to the existing communication pattern, leading to significantly increased information accuracy.
  • Keywords
    augmented reality; computer games; mobile computing; peer-to-peer computing; communication pattern; delivery delay reduction; games locality characteristics; mobile augmented reality games; peer-assisted event dissemination system; peer-to-peer events dissemination; peer-to-peer protocol; Ad hoc networks; Augmented reality; Engines; Games; Mobile communication; Peer-to-peer computing; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Peer-to-Peer Computing (P2P), 14-th IEEE International Conference on
  • Conference_Location
    London
  • Print_ISBN
    978-1-4799-6200-6
  • Type

    conf

  • DOI
    10.1109/P2P.2014.6934296
  • Filename
    6934296