DocumentCode
1334612
Title
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
Author
Insu Yu ; Mortensen, J. ; Khanna, Prashant ; Spanlang, B. ; Slater, Mel
Volume
32
Issue
6
fYear
2012
Firstpage
36
Lastpage
45
Abstract
Does realistic lighting in an immersive VR application enhance presence - that is, the participants´ feeling that they´re actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn´t separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn´t affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.
Keywords
lighting; ray tracing; virtual reality; global illumination; immersive VR application; immersive virtual environment; real-time ray tracing; real-time reflections; real-time shadows; realistic lighting; realistic response; visual realism; Avatars; Illumination; Lighting; Multimedia communication; Virtual environments; Avatars; Illumination; Lighting; Multimedia communication; Virtual environments; avatar; computer graphics; graphics and multimedia; presence; real-time global illumination; reflections; shadows; virtual body; virtual environments; virtual reality; visual realism;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2012.121
Filename
6353430
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