DocumentCode
1349955
Title
Face to virtual face
Author
Thalmann, Nadia Magnenat ; Kalra, Prem ; Escher, Marc
Author_Institution
MIRALab, Geneva Univ., Switzerland
Volume
86
Issue
5
fYear
1998
fDate
5/1/1998 12:00:00 AM
Firstpage
870
Lastpage
883
Abstract
The first virtual humans appeared in the early 1980s in such films as Dreamflight (1982) and The Juggler (1982). Pioneering work in the ensuing period focused on realistic appearance in the simulation of virtual humans. In the 1990s, the emphasis has shifted to real-time animation and interaction in virtual worlds. Virtual humans have begun to inhabit virtual worlds and so have we. To prepare our place in the virtual world we first develop techniques for the automatic representation of a human face capable of being animated in real time using both video and audio input. The objective is for one´s representative to look, talk, and behave like oneself in the virtual world. Furthermore, the virtual inhabitants of this world should be able to see our avatars and to react to what we say and to the emotions we convey. We sketch an overview of the problems related to the analysis and synthesis of face-to-virtual-face communication in a virtual world. We describe different components of our system for real-time interaction and communication between a cloned face representing a real person and an autonomous virtual face. It provides an insight into the various problems and gives particular solutions adopted in reconstructing a virtual clone capable of reproducing the shape and movements of the real person´s face. It includes the analysis of the facial expression and speech of the cloned face, which can be used to elicit a response from the autonomous virtual human with both verbal and nonverbal facial movements synchronized with the audio voice
Keywords
computer animation; human factors; real-time systems; realistic images; user interfaces; virtual reality; animation; audio; audio voice; face-to-virtual-face communication; facial expression; real time system; realistic appearance; simulation; speech; video; virtual face; virtual humans; virtual reality; Biological system modeling; Cloning; Computational modeling; Computer aided manufacturing; Ergonomics; Face; Facial animation; Humans; Shape; Speech analysis;
fLanguage
English
Journal_Title
Proceedings of the IEEE
Publisher
ieee
ISSN
0018-9219
Type
jour
DOI
10.1109/5.664277
Filename
664277
Link To Document