DocumentCode :
1358969
Title :
Two Fast Methods for High-Quality Line Visibility
Author :
Cole, Forrester ; Finkelstein, Adam
Author_Institution :
Princeton Univ., Princeton, NJ, USA
Volume :
16
Issue :
5
fYear :
2010
Firstpage :
707
Lastpage :
717
Abstract :
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom than shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We introduce two methods that exploit graphics hardware to provide fast and robust line visibility. First, we present a simple shader that performs a visibility test for high-quality, simple lines drawn with the conventional implementation. Next, we offer a full optimized pipeline that supports line visibility and a broad range of stylization options.
Keywords :
computer animation; rendering (computer graphics); 3D models; coherent animation; graphics hardware; high quality line visibility; interactive rendering; visibility computation; Visible line; non-photorealistic rendering.; surface algorithms;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2009.102
Filename :
5226630
Link To Document :
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