Title :
Shape-adaptive discrete wavelet transforms for arbitrarily shaped visual object coding
Author :
Li, Shipeng ; Li, Weiping
Author_Institution :
Dept. of Comput. Sci. & Electr. Eng., Lehigh Univ., Bethlehem, PA, USA
fDate :
8/1/2000 12:00:00 AM
Abstract :
This paper presents a shape-adaptive wavelet coding technique for coding arbitrarily shaped still texture. This technique includes shape-adaptive discrete wavelet transforms (SA-DWTs) and extensions of zerotree entropy (ZTE) coding and embedded zerotree wavelet (EZW) coding. Shape-adaptive wavelet coding is needed for efficiently coding arbitrarily shaped visual objects, which is essential for object-oriented multimedia applications. The challenge is to achieve high coding efficiency while satisfying the functionality of representing arbitrarily shaped visual texture. One of the features of the SA-DWTs is that the number of coefficients after SA-DWTs is identical to the number of pixels in the original arbitrarily shaped visual object. Another feature of the SA-DWT is that the spatial correlation, locality properties of wavelet transforms, and self-similarity across subbands are well preserved in the SA-DWT. Also, for a rectangular region, the SA-DWT becomes identical to the conventional wavelet transforms. For the same reason, the extentions of ZTE and EZW to coding arbitrarily shaped visual objects carefully treat “don´t care” nodes in the wavelet trees. Comparison of shape-adaptive wavelet coding with other coding schemes for arbitrarily shaped visual objects shows that shape-adaptive wavelet coding always achieves better coding efficiency than other schemes. One implementation of the shape-adaptive wavelet coding technique has been included in the new multimedia coding standard MPEG-4 for coding arbitrarily shaped still texture. Software implementation is also available
Keywords :
adaptive codes; code standards; correlation methods; discrete wavelet transforms; fractals; image coding; image texture; multimedia communication; telecommunication standards; MPEG-4 multimedia coding standard; arbitrarily shaped visual object coding; coding efficiency; embedded zerotree wavelet coding; high coding efficiency; locality properties; object-oriented multimedia applications; rectangular region; self-similarity; shape-adaptive discrete wavelet transforms; shape-adaptive wavelet coding; software implementation; spatial correlation; still texture coding; subbands; wavelet trees; zerotree entropy coding; Discrete cosine transforms; Discrete wavelet transforms; Entropy coding; Helium; Image coding; MPEG 4 Standard; Pixel; Shape; Signal processing algorithms; Wavelet transforms;
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on