• DocumentCode
    1384563
  • Title

    Two- versus three-dimensional object-based video compression

  • Author

    Tekalp, A. Murat ; Altunbasak, Yucel ; Bozdagi, Gozde

  • Author_Institution
    Dept. of Electr. Eng., Rochester Univ., NY, USA
  • Volume
    7
  • Issue
    2
  • fYear
    1997
  • fDate
    4/1/1997 12:00:00 AM
  • Firstpage
    391
  • Lastpage
    397
  • Abstract
    This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality
  • Keywords
    data compression; decoding; knowledge based systems; transform coding; video codecs; video coding; 2D mesh based coder-decoder; 2D object-based codecs; 2D object-based coding; 3D object-based codecs; H.263 standard; affine/perspective transformations; computational cost; experiments; knowledge based approach; peak signal to noise ratio; performance; three-dimensional object-based video compression; triangular mesh models; two-dimensional object-based video compression; very low bitrate video coding; visual image quality; wireframe models; Bit rate; Code standards; Codecs; Computational efficiency; Computational modeling; Image quality; Signal to noise ratio; Two dimensional displays; Video coding; Video compression;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/76.564115
  • Filename
    564115