DocumentCode
1384563
Title
Two- versus three-dimensional object-based video compression
Author
Tekalp, A. Murat ; Altunbasak, Yucel ; Bozdagi, Gozde
Author_Institution
Dept. of Electr. Eng., Rochester Univ., NY, USA
Volume
7
Issue
2
fYear
1997
fDate
4/1/1997 12:00:00 AM
Firstpage
391
Lastpage
397
Abstract
This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality
Keywords
data compression; decoding; knowledge based systems; transform coding; video codecs; video coding; 2D mesh based coder-decoder; 2D object-based codecs; 2D object-based coding; 3D object-based codecs; H.263 standard; affine/perspective transformations; computational cost; experiments; knowledge based approach; peak signal to noise ratio; performance; three-dimensional object-based video compression; triangular mesh models; two-dimensional object-based video compression; very low bitrate video coding; visual image quality; wireframe models; Bit rate; Code standards; Codecs; Computational efficiency; Computational modeling; Image quality; Signal to noise ratio; Two dimensional displays; Video coding; Video compression;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/76.564115
Filename
564115
Link To Document