DocumentCode :
1390060
Title :
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
Author :
Smith, Gillian ; Whitehead, Jim ; Mateas, Michael ; Treanor, Mike ; March, Jameka ; Cha, Mee
Author_Institution :
Expressive Intell. Studio, Univ. of California Santa Cruz, Santa Cruz, CA, USA
Volume :
3
Issue :
1
fYear :
2011
fDate :
3/1/2011 12:00:00 AM
Firstpage :
1
Lastpage :
16
Abstract :
Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” which are generated using a two-tiered, grammar-based approach. These segments are pieced together into complete levels that are then rated according to a set of design heuristics. Generation can be controlled using a set of parameters that influence the level pacing and geometry. The approach minimizes the amount of content that must be manually authored: instead of piecing together large segments of a level, Launchpad uses base components that are commonly found in a number of 2-D platformers. Launchpad produces an impressive variety of levels which are all guaranteed to be playable.
Keywords :
computer games; grammars; 2D platformer level design; Launchpad; autonomous level generator; geometry; level pacing; rhythm groups; rhythm-based level generator; two-tiered grammar-based approach; Artificial intelligence; games; level design; multilevel grammars; procedural content generation;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2010.2095855
Filename :
5648340
Link To Document :
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