DocumentCode
1397196
Title
Interactive space deformation with hardware-assisted rendering
Author
Kurzion, Yair ; Yagel, Roni
Author_Institution
Ohio State Univ., Columbus, OH, USA
Volume
17
Issue
5
fYear
1997
Firstpage
66
Lastpage
77
Abstract
The authors introduce a new approach for the deformation of surface and raster models in two and three dimensions. Rather than deforming the model, they deform the agents employed to render it. The method uses one deformation tool (the deflector) to deform any object that is ray traceable. Based on deforming the rendering primitives rather than objects, the approach invests computation effort only in those regions of the model that contribute to the final image
Keywords
computational geometry; ray tracing; rendering (computer graphics); computation effort; deflector; hardware-assisted rendering; image; interactive space deformation; raster model deformation; ray traceable object; rendering primitives; surface model deformation; Casting; Deformable models; Gravity; Head; Magnetic resonance imaging; Rendering (computer graphics); Shape; Visual effects;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.610209
Filename
610209
Link To Document