DocumentCode
1400340
Title
Topology simplification for polygonal virtual environments
Author
El-Sana, Jihad ; Varshney, Amitabh
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
Volume
4
Issue
2
fYear
1998
Firstpage
133
Lastpage
144
Abstract
We present a topology simplifying approach that can be used for genus reductions, removal of protuberances, and repair of cracks in polygonal models in a unified framework. Our work is complementary to the existing work on geometry simplification of polygonal datasets and we demonstrate that using topology and geometry simplifications together yields superior multiresolution hierarchies than is possible by using either of them alone. Our approach can also address the important issue of repair of cracks in polygonal models, as well as for rapid identification and removal of protuberances based on internal accessibility in polygonal models. Our approach is based on identifying holes and cracks by extending the concept of α-shapes to polygonal meshes under the L∞ distance metric. We then generate valid triangulations to fill them using the intuitive notion of sweeping an L∞ cube over the identified regions
Keywords
computational geometry; topology; virtual reality; α-shapes; L∞ cube; L∞ distance metric; genus reductions; geometry simplification; geometry simplifications; internal accessibility; intuitive notion; multiresolution hierarchies; polygonal datasets; polygonal meshes; polygonal models; polygonal virtual environments; protuberance removal; topology simplification; topology simplifying approach; triangulations; unified framework; Approximation algorithms; Computational geometry; Computer displays; Computer graphics; Image generation; Rendering (computer graphics); Shape; Solid modeling; Topology; Virtual environment;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.694955
Filename
694955
Link To Document