DocumentCode :
1420430
Title :
Neurovisual Control in the Quake II Environment
Author :
Parker, Matt ; Bryant, Bobby D.
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
Volume :
4
Issue :
1
fYear :
2012
fDate :
3/1/2012 12:00:00 AM
Firstpage :
44
Lastpage :
54
Abstract :
A wide variety of tasks may be performed by humans using only visual data as input. Creating artificial intelligence that adequately uses visual data allows controllers to use single cameras for input and to interact with computer games by merely reading the screen render. In this research, we use the Quake II game environment to compare various techniques that train neural network (NN) controllers to perform a variety of behaviors using only raw visual input. First, it is found that a humanlike retina, which has greater acuity in the center and less in the periphery, is more useful than a uniform acuity retina, both having the same number of inputs and interfaced to the same NN structure, when learning to attack a moving opponent in a visually simple room. Next, we use the same humanlike retina and NN in a more visually complex room, but, finding it is unable to learn successfully, we use a Lamarckian learning algorithm with a nonvisual hand-coded controller as a supervisor to help train the visual controller via backpropagation. Last, we replace the hand-coded supervising nonvisual controller with an evolved nonvisual NN controller, eliminating the human aspect from the supervision, and it solves a problem for which a solution was not previously known.
Keywords :
backpropagation; cameras; computer games; computer vision; human computer interaction; neurocontrollers; visual perception; Lamarckian learning algorithm; NN structure; Quake II game environment; artificial intelligence; backpropagation; cameras; computer games; hand-coded supervising nonvisual controller; human like retina; neural network controllers; screen render; visual data; Artificial intelligence; Computers; Games; Humans; Neural networks; Retina; Visualization; Artificial intelligence; computational intelligence; computer vision; evolutionary computation; neural networks;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2012.2184109
Filename :
6129491
Link To Document :
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