• DocumentCode
    144756
  • Title

    Recognizing Chessboard and Positioning Checkboard in Chinese Chess Game System

  • Author

    Huibai Wang ; Ming Shi

  • Author_Institution
    Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China
  • fYear
    2014
  • fDate
    7-9 April 2014
  • Firstpage
    1182
  • Lastpage
    1186
  • Abstract
    With the widely used of augmented reality, we designed a remote chess game system based on augmented reality. It has the potential significance. The system can make two people both living in different places to play chess as they are playing face to face and can communicate with each other. In this paper, we make an introduction to the recognition and the positioning of the check board in detail. In the positioning of the check board module, a method based on the linear distance parameter of automatic threshold segmentation is presented to detect the redundant lines to eliminate. Eventually, the 9 * 10 mode was determined to be the best. We show in the experiment that this method is very effective and can play a reference to similar problems, such as Gobang, the game of go and other board games.
  • Keywords
    augmented reality; computer games; image segmentation; redundancy; Chinese chess game system; Gobang; augmented reality; automatic threshold segmentation; board games; checkboard module positioning; checkboard module recognition; go game; linear distance parameter; redundant line elimination; remote chess game system design; Augmented reality; Computers; Educational institutions; Equations; Face; Games; Image edge detection; Augmented Reality; automatic threshold segmentation; board games; check board;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Systems and Network Technologies (CSNT), 2014 Fourth International Conference on
  • Conference_Location
    Bhopal
  • Print_ISBN
    978-1-4799-3069-2
  • Type

    conf

  • DOI
    10.1109/CSNT.2014.240
  • Filename
    6821586