DocumentCode
144756
Title
Recognizing Chessboard and Positioning Checkboard in Chinese Chess Game System
Author
Huibai Wang ; Ming Shi
Author_Institution
Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China
fYear
2014
fDate
7-9 April 2014
Firstpage
1182
Lastpage
1186
Abstract
With the widely used of augmented reality, we designed a remote chess game system based on augmented reality. It has the potential significance. The system can make two people both living in different places to play chess as they are playing face to face and can communicate with each other. In this paper, we make an introduction to the recognition and the positioning of the check board in detail. In the positioning of the check board module, a method based on the linear distance parameter of automatic threshold segmentation is presented to detect the redundant lines to eliminate. Eventually, the 9 * 10 mode was determined to be the best. We show in the experiment that this method is very effective and can play a reference to similar problems, such as Gobang, the game of go and other board games.
Keywords
augmented reality; computer games; image segmentation; redundancy; Chinese chess game system; Gobang; augmented reality; automatic threshold segmentation; board games; checkboard module positioning; checkboard module recognition; go game; linear distance parameter; redundant line elimination; remote chess game system design; Augmented reality; Computers; Educational institutions; Equations; Face; Games; Image edge detection; Augmented Reality; automatic threshold segmentation; board games; check board;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Systems and Network Technologies (CSNT), 2014 Fourth International Conference on
Conference_Location
Bhopal
Print_ISBN
978-1-4799-3069-2
Type
conf
DOI
10.1109/CSNT.2014.240
Filename
6821586
Link To Document