DocumentCode
1451464
Title
Trends and Controversies
Author
Chen, Hsinchun ; Zhang, Yulei
Author_Institution
Univ. of Arizona, Tucson, AZ, USA
Volume
26
Issue
1
fYear
2011
Firstpage
80
Lastpage
89
Abstract
This issue includes two articles with additional research examples from distinguished experts in social science and computer science. In the first article, "Secondary Avatars and Semiautonomous Agents" presents semiautonomous agent assistants that have been incorporated into recent MMOGs. In the second article, a group of people constructed combat, mentoring, and trust networks based on data from Sony\´s popular MMOG Everquest II. They also provide an excellent summary of their ongoing research in performance and learning, player churn analysis, and identifying undesirable behavior in MMOGs. The authors argue that the close collaboration between social scientists and computer scientists is creating an emerging area called "computational social science," where computation is used as an integral mechanism in social science research.
Keywords
avatars; computer games; multi-agent systems; software agents; MMOG Everquest II; computational social science; computer science; massively multiplayer online games; player churn analysis; secondary avatars; semiautonomous agent assistants; trust networks; virtual worlds; Avatars; Games; Intelligent systems; Second Life; Social network services; Virtual reality; AI; Intelligent systems; massively multiplayer online games; social media; virtual worlds;
fLanguage
English
Journal_Title
Intelligent Systems, IEEE
Publisher
ieee
ISSN
1541-1672
Type
jour
DOI
10.1109/MIS.2011.21
Filename
5714206
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