Title :
Real-time volumetric lighting using polygonal light volume
Author :
Wang, D.L. ; Li, Sinan ; Yang, L.P. ; Hao, A.M.
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Abstract :
In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.
Keywords :
mesh generation; ray tracing; rendering (computer graphics); GPUs; complex scene rendering; homogeneous participating media; image epipolar lines; polygonal light volume; polygonal mesh; ray-marching process; ray-marching segments; real-time volumetric lighting; shadow map; single scattering simulation; textured light; polygonal mesh; single scattering; textured light; volumetric lighting;
Conference_Titel :
Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
Conference_Location :
Sapporo
Print_ISBN :
978-1-4799-3196-5
DOI :
10.1109/InfoSEEE.2014.6948188