• DocumentCode
    145305
  • Title

    Real-time volumetric lighting using polygonal light volume

  • Author

    Wang, D.L. ; Li, Sinan ; Yang, L.P. ; Hao, A.M.

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    1
  • fYear
    2014
  • fDate
    26-28 April 2014
  • Firstpage
    619
  • Lastpage
    625
  • Abstract
    In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.
  • Keywords
    mesh generation; ray tracing; rendering (computer graphics); GPUs; complex scene rendering; homogeneous participating media; image epipolar lines; polygonal light volume; polygonal mesh; ray-marching process; ray-marching segments; real-time volumetric lighting; shadow map; single scattering simulation; textured light; polygonal mesh; single scattering; textured light; volumetric lighting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
  • Conference_Location
    Sapporo
  • Print_ISBN
    978-1-4799-3196-5
  • Type

    conf

  • DOI
    10.1109/InfoSEEE.2014.6948188
  • Filename
    6948188