DocumentCode
145308
Title
Adaptive Game AI Architecture with Player Modeling
Author
Mineda Carneiro, Emanuel ; Da Cunha, Adilson Marques ; Vieira Dias, Luiz Alberto
Author_Institution
Comput. Sci. Div., Brazilian Aeronaut. Inst. of Technol. (ITA), Sao Jose dos Campos, Brazil
fYear
2014
fDate
7-9 April 2014
Firstpage
40
Lastpage
45
Abstract
Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.
Keywords
artificial intelligence; computer games; adaptive game AI architecture; computer controlled characters; computer games; player modeling; Adaptation models; Artificial intelligence; Computational modeling; Computer architecture; Games; Real-time systems; Reliability; AI; adaptive behavior; decision making; player modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations (ITNG), 2014 11th International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4799-3187-3
Type
conf
DOI
10.1109/ITNG.2014.40
Filename
6822173
Link To Document