DocumentCode :
1454426
Title :
The Mario AI Benchmark and Competitions
Author :
Karakovskiy, Sergey ; Togelius, Julian
Author_Institution :
St. Petersburg State Univ., St. Petersburg, Russia
Volume :
4
Issue :
1
fYear :
2012
fDate :
3/1/2012 12:00:00 AM
Firstpage :
55
Lastpage :
67
Abstract :
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques developed by the authors. The benchmark is based on a public domain clone of Nintendo´s classic platform game Super Mario Bros, and completely open source. During the last two years, the benchmark has been used in a number of competitions associated with international conferences, and researchers and students from around the world have contributed diverse solutions to try to beat the benchmark. The paper summarizes these contributions, gives an overview of the state of the art in Mario-playing AIs, and chronicles the development of the benchmark. This paper is intended as the definitive point of reference for those using the benchmark for research or teaching.
Keywords :
computer games; learning (artificial intelligence); Mario AI benchmark; Mario AI competitions; Super Mario Bros; game based benchmark; international conferences; reinforcement learning algorithms; Artificial intelligence; Benchmark testing; Games; Generators; Humans; Java; Software; Benchmarking; competitions; game AI; reinforcement learning;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2012.2188528
Filename :
6156425
Link To Document :
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