DocumentCode :
1460063
Title :
A Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing
Author :
Reale, Michael J. ; Canavan, Shaun ; Yin, Lijun ; Hu, Kaoning ; Hung, Terry
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York at Binghamton, Binghamton, NY, USA
Volume :
13
Issue :
3
fYear :
2011
fDate :
6/1/2011 12:00:00 AM
Firstpage :
474
Lastpage :
486
Abstract :
In this paper, we present a vision-based human-computer interaction system, which integrates control components using multiple gestures, including eye gaze, head pose, hand pointing, and mouth motions. To track head, eye, and mouth movements, we present a two-camera system that detects the face from a fixed, wide-angle camera, estimates a rough location for the eye region using an eye detector based on topographic features, and directs another active pan-tilt-zoom camera to focus in on this eye region. We also propose a novel eye gaze estimation approach for point-of-regard (POR) tracking on a viewing screen. To allow for greater head pose freedom, we developed a new calibration approach to find the 3-D eyeball location, eyeball radius, and fovea position. Moreover, in order to get the optical axis, we create a 3-D iris disk by mapping both the iris center and iris contour points to the eyeball sphere. We then rotate the fovea accordingly and compute the final, visual axis gaze direction. This part of the system permits natural, non-intrusive, pose-invariant POR estimation from a distance without resorting to infrared or complex hardware setups. We also propose and integrate a two-camera hand pointing estimation algorithm for hand gesture tracking in 3-D from a distance. The algorithms of gaze pointing and hand finger pointing are evaluated individually, and the feasibility of the entire system is validated through two interactive information visualization applications.
Keywords :
cameras; data visualisation; gesture recognition; human computer interaction; iris recognition; solid modelling; 3D eyeball location; 3D hand pointing; 3D iris disk model; active appearance model; eye detector; eye gaze gesture; eyeball radius; fovea position; gaze estimation; hand pointing gesture; head pose gesture; information visualization; iris center; iris contour points; mouth motions gesture; multigesture interaction system; pan-tilt-zoom camera; point-of-regard tracking; two-camera system; vision-based human-computer interaction system; Adaptive optics; Calibration; Cameras; Estimation; Face; Iris; Three dimensional displays; Gaze estimation; hand tracking; human–computer interaction (HCI);
fLanguage :
English
Journal_Title :
Multimedia, IEEE Transactions on
Publisher :
ieee
ISSN :
1520-9210
Type :
jour
DOI :
10.1109/TMM.2011.2120600
Filename :
5720546
Link To Document :
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