DocumentCode
1485546
Title
Decentralized Indirect Methods for Learning Automata Games
Author
Tilak, Omkar ; Martin, Rashad ; Mukhopadhyay, Saibal
Author_Institution
Dept. of Comput. & Inf. Sci., Indiana Univ.-Purdue Univ. Indianapolis, Indianapolis, IN, USA
Volume
41
Issue
5
fYear
2011
Firstpage
1213
Lastpage
1223
Abstract
We discuss the application of indirect learning methods in zero-sum and identical payoff learning automata games. We propose a novel decentralized version of the well-known pursuit learning algorithm. Such a decentralized algorithm has significant computational advantages over its centralized counterpart. The theoretical study of such a decentralized algorithm requires the analysis to be carried out in a nonstationary environment. We use a novel bootstrapping argument to prove the convergence of the algorithm. To our knowledge, this is the first time that such analysis has been carried out for zero-sum and identical payoff games. Extensive simulation studies are reported, which demonstrate the proposed algorithm´s fast and accurate convergence in a variety of game scenarios. We also introduce the framework of partial communication in the context of identical payoff games of learning automata. In such games, the automata may not communicate with each other or may communicate selectively. This comprehensive framework has the capability to model both centralized and decentralized games discussed in this paper.
Keywords
game theory; learning (artificial intelligence); learning automata; statistical analysis; algorithm convergence; bootstrapping argument; centralized games; decentralized algorithm; decentralized games; identical payoff learning automata games; indirect learning method; pursuit learning algorithm; zero-sum learning automata games; Algorithm design and analysis; Convergence; Games; Learning automata; Stochastic processes; Decentralized learning algorithms; games of learning automata; learning automata; reinforcement learning; Algorithms; Artificial Intelligence; Cluster Analysis; Computer Simulation; Cybernetics; Game Theory;
fLanguage
English
Journal_Title
Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
1083-4419
Type
jour
DOI
10.1109/TSMCB.2011.2118749
Filename
5740991
Link To Document