• DocumentCode
    1489985
  • Title

    Using Time-Varying Texels to Simulate Withering Grassland

  • Author

    shaohui Jiao ; Wen Wu ; Pheng-Ann Heng ; Enhua Wu

  • Volume
    32
  • Issue
    1
  • fYear
    2012
  • Firstpage
    78
  • Lastpage
    86
  • Abstract
    Time-varying texels (TVTs) simulate the withering dynamics of grassland. TVTs employ a hybrid texel-and-points scheme, allowing the volume models to handle time-varying simulations. The modeling of grass carries out physically based calculations on the point-based structure. These calculations express the geometric deformation of each grass blade while providing a basis for further transformation of the desired texel array. The material-synthesis phase generates a complete color withering space from only sparse image samples. In addition, an interleaving algorithm achieves the best performance for TVT construction by clustering the precomputed simple TVT samples at a lower density to compose comprehensive models. Experimental results show that this approach effectively simulates withering. This video shows a simulation that efficiently and realistically renders the detailed dynamics of withering grass.
  • Keywords
    pattern clustering; rendering (computer graphics); TVT clustering; color withering space; geometric deformation; interleaving algorithm; material-synthesis phase; point-based structure; texel array; texel-and-points scheme; time-varying texel; withering grass rendering; withering grassland simulation; Biological system modeling; Computational modeling; Heuristic algorithms; Rendering (computer graphics); Solid modeling; Terrain mapping; Time varying systems; computer graphics; graphics and multimedia; point-based structure; time-space partitioning tree; time-varying texels; withering simulation;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2011.34
  • Filename
    5744059