• DocumentCode
    1490435
  • Title

    Entertainment in the Age of Big Data

  • Author

    Schlieski, Tawny ; Johnson, Brian David

  • Author_Institution
    Intel Corp., Hillsboro, OR, USA
  • Volume
    100
  • fYear
    2012
  • fDate
    5/1/2012 12:00:00 AM
  • Firstpage
    1404
  • Lastpage
    1408
  • Abstract
    Everybody loves a good story. People all over the world seek out and crave entertainment. This will not change in the coming age of big data and cloud computing. But stories are more than just a distraction from the big problems of the world we are all supposed to be solving. Stories are (computationally) one of the most challenging problems facing our computers. Humans are hardcoded for story. Our computers are not. Or not yet. Through our research we examine a future of entertainment where increasing computational power allows us to be genuinely connected to a truly digital world. We argue that a genuinely digital and connected future opens the door for a new kind of storytelling, and ultimately, a new way of managing and interacting with the massive data sets collected and shared by humans.
  • Keywords
    cloud computing; entertainment; humanities; big data; big problems; cloud computing; computational power; digital world; entertainment; storytelling; Computers; Data handling; Data storage systems; Humans; Information management; TV; Computational intelligence; TV; memory systems; social implications of technology;
  • fLanguage
    English
  • Journal_Title
    Proceedings of the IEEE
  • Publisher
    ieee
  • ISSN
    0018-9219
  • Type

    jour

  • DOI
    10.1109/JPROC.2012.2189918
  • Filename
    6180180