• DocumentCode
    149122
  • Title

    CG-TMO: A local tone mapping for computer graphics generated content

  • Author

    Banterle, Francesco ; Artusi, Alessandro ; Banterle, Paolo Francesco ; Scopigno, Roberto

  • Author_Institution
    Visual Comput. Lab., ISTI, Pisa, Italy
  • fYear
    2014
  • fDate
    1-5 Sept. 2014
  • Firstpage
    1602
  • Lastpage
    1606
  • Abstract
    Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) displays. A typical approach is to blindly apply tone mapping operators without taking advantage of the extra information that comes for free from the modeling process for creating a 3D scene. In this paper, we propose a novel pipeline for tone mapping high dynamic range (HDR) images which are generated using physically based renderers. Our work exploits information of a 3D scene, such as geometry, materials, luminaries, etc. This allows to limit the assumptions that are typically made during the tone mapping step. As consequence of this, we will show improvements in term of quality while keeping the entire process straightforward.
  • Keywords
    natural scenes; rendering (computer graphics); 3D scene information; CG-TMO; HDR images; LDR displays; computer graphics generated content; high-dynamic range values; high-quality images; local tone mapping; low-dynamic range displays; physically based renderers; Dynamic range; Light sources; Pipelines; Real-time systems; Rendering (computer graphics); Three-dimensional displays; Computer Graphics; High Dynamic Range Imaging; Interactive; Physically Based Rendering; Real-Time applications; Tone Mapping; Tone Mapping Operator; Virtual Environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European
  • Conference_Location
    Lisbon
  • Type

    conf

  • Filename
    6952580