• DocumentCode
    1504636
  • Title

    The Architect´s Journey

  • Author

    Booch, Grady

  • Volume
    28
  • Issue
    3
  • fYear
    2011
  • Firstpage
    10
  • Lastpage
    11
  • Abstract
    When we grow a software-intensive system, we start with something that is deeply technical, something that is constrained by the laws of physics and the realities of information theory. We then shape it into something that is as invisible as it can be. This is, curiously, the polar opposite of what theoretical physicists do: they observe the fierce complexity of the cosmos, labor to tease apart the threads by which the cosmos is cunningly woven, then try to explain the warp and woof as well as the very nature of the strings themselves in as visible and as simple a language as possible. In the case of software-intensive systems, we start with some very simple concepts - specifically, bits and the nature of information. We then apply various human artifacts - namely, our hard ware and our software languages - to make these bits and information manifest, then we bundle them up in these massive, dripping hairballs of scattered and tangled complexity, drop them into the world, and labor mightily to make them disappear in the interstitial spaces, hidden from view. The most interesting technology is technology that doesn´t appear to be there at all.
  • Keywords
    software architecture; information theory; interstitial space; software language; software-intensive system; Computer architecture; Economics; Software architecture; Software development management; Technological innovation; architecture; peopleware; software engineering; software-intensive system;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/MS.2011.66
  • Filename
    5756290