DocumentCode
1521464
Title
Information Set Monte Carlo Tree Search
Author
Cowling, Peter I. ; Powley, Edward J. ; Whitehouse, Daniel
Volume
4
Issue
2
fYear
2012
fDate
6/1/2012 12:00:00 AM
Firstpage
120
Lastpage
143
Abstract
Monte Carlo tree search (MCTS) is an AI technique that has been successfully applied to many deterministic games of perfect information. This paper investigates the application of MCTS methods to games with hidden information and uncertainty. In particular, three new information set MCTS (ISMCTS) algorithms are presented which handle different sources of hidden information and uncertainty in games. Instead of searching minimax trees of game states, the ISMCTS algorithms search trees of information sets, more directly analyzing the true structure of the game. These algorithms are tested in three domains with different characteristics, and it is demonstrated that our new algorithms outperform existing approaches to handling hidden information and uncertainty in games.
Keywords
Monte Carlo methods; artificial intelligence; game theory; tree searching; AI technique; ISMCTS method; artificial intelligence; deterministic games; game uncertainty; hidden information; information set Monte carlo tree search; Algorithm design and analysis; Artificial intelligence; Computational modeling; Decision making; Games; Monte Carlo methods; Uncertainty; Artificial intelligence (AI); Monte Carlo methods; Monte Carlo tree search (MCTS); game tree search; hidden information; uncertainty;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2200894
Filename
6203567
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