DocumentCode :
1529260
Title :
Hierarchical data structures and algorithms for computer graphics. II. Applications
Author :
Samet, Hanan ; Webber, Robert E.
Author_Institution :
Maryland Univ., College Park, MD, USA
Volume :
8
Issue :
4
fYear :
1988
fDate :
7/1/1988 12:00:00 AM
Firstpage :
59
Lastpage :
75
Abstract :
For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity.<>
Keywords :
computer graphics; data structures; trees (mathematics); computer graphics; display methods; hidden-surface algorithms; image-rendering; octree; parallel projection methods; perspective projection methods; quadtree; radiosity; ray tracing; Application software; Computer displays; Computer graphics; Data structures; Equations; Focusing; Image generation; Layout; Ray tracing; Rendering (computer graphics);
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.7750
Filename :
7750
Link To Document :
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