DocumentCode
1532399
Title
Continuous Recognition of Player´s Affective Body Expression as Dynamic Quality of Aesthetic Experience
Author
Savva, Nikolaos ; Scarinzi, Alfonsina ; Bianchi-Berthouze, Nadia
Author_Institution
Comput. Sci. Dept., Univ. Coll. London, London, UK
Volume
4
Issue
3
fYear
2012
Firstpage
199
Lastpage
212
Abstract
The emergence of full-body computer games raises an interesting question: Can body movement be used to measure the aesthetic experience of players? In this paper, we aim to take a first step toward answering this question. Such a question emerges from the fact that various studies have shown the dual role of body movement, i.e., a window on people´s emotional and mental states as well as a means to affect people´s cognitive and affective processes. In this paper, first, we investigate the possibility of automatically recognizing the emotional expressions conveyed by the player´s body movement in a Nintendo sport game. Our results showed that our automatic recognition system achieved recognition rates comparable to human observers´ benchmarks. Second, by taking a pragmatist definition of aesthetic experience into account, we argue that the tracked body expressions do not only express what the player may be feeling. Given their modulating role on cognition and affect, these body expressions also let the player actively construct and assign affective meanings to the unfolding of the game. We argue that the player´s variety of emotional bodily expressions constitutes the emotional rhythmic dynamic of aesthetic experience and, as such, they provide a measure of its distinctive quality.
Keywords
computer games; emotion recognition; Nintendo sport game; aesthetic experience dynamic quality; aesthetic experience emotional rhythmic dynamic; continuous recognition; emotional bodily expressions; emotional expression recognition; full-body computer games; people affective processes; people cognitive process; people emotional states; people mental states; player affective body expression; Cognition; Context; Emotion recognition; Games; Human computer interaction; Humans; Observers; Aesthetic experience; automatic recognition of emotion; embodied interaction; engagement; full-body computer game;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2202663
Filename
6212341
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