DocumentCode
1550152
Title
Universal view synthesis unit for glassless 3DTV
Author
Park, Jungsik ; Choi, Ji-Youn ; Ryu, In ; Park, Jong-Il
Author_Institution
Dept. of Electron. & Comput. Eng., Hanyang Univ., Seoul, South Korea
Volume
58
Issue
2
fYear
2012
fDate
5/1/2012 12:00:00 AM
Firstpage
706
Lastpage
711
Abstract
As 3D content is becoming popular, the data size of such content is getting larger, which may cause a critical bandwidth problem in deploying 3D broadcast services. View synthesis using depth maps can play a key role in avoiding the bandwidth problem. In this paper, we propose a universal view synthesis unit (UVSU), which allows depth image-based fast view synthesis by parallel processing using a programmable graphic process unit (GPU). Assuming that a few stereo images and their corresponding disparity maps are given, we synthesize multiple virtual viewpoint images in realtime. Moreover, the proposed UVSU can freely adjust various requirements, such as the number of virtual viewpoints, their positions, and the intervals of each virtual viewpoint depending on 3D display devices. The effectiveness of our approach is verified through many experiments with various real images.
Keywords
graphics processing units; parallel processing; stereo image processing; three-dimensional television; 3D broadcast services; 3D content; bandwidth problem; depth image-based fast view synthesis; depth maps; disparity maps; glassless 3DTV; parallel processing; programmable graphic process unit; stereo images; universal view synthesis unit; virtual viewpoint images; Cameras; Graphics processing unit; Kernel; PSNR; Random access memory; Real time systems; Three dimensional displays; 3D video; depth imagebased view synthesis; free viewpoint display; general-purpose computation via GPU;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/TCE.2012.6227480
Filename
6227480
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