• DocumentCode
    1551707
  • Title

    Eigen-Texture method: appearance compression and synthesis based on a 3D model

  • Author

    Nishino, Ko ; Sato, Yoichi ; Ikeuchi, Katsushi

  • Author_Institution
    Dept. of Inf. Sci., Tokyo Univ., Japan
  • Volume
    23
  • Issue
    11
  • fYear
    2001
  • fDate
    11/1/2001 12:00:00 AM
  • Firstpage
    1257
  • Lastpage
    1265
  • Abstract
    Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. However, both methods still have several drawbacks when we attempt to apply them to mixed reality where we integrate virtual images with real background images. To overcome these difficulties, we propose a new method, which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface generated from a sequence of range images. The Eigen-Texture method is an example of a view-dependent texturing approach which combines the advantages of image-based and model-based approaches. No reflectance analysis of the object surface is needed, while an accurate 3D geometric model facilitates integration with other scenes. The paper describes the method and reports on its implementation
  • Keywords
    data compression; eigenvalues and eigenfunctions; image sampling; image texture; principal component analysis; rendering (computer graphics); 2D coordinate system; 3D model surface; Eigen-Texture method; accurate 3D geometric model; appearance compression; appearance synthesis; illumination; image synthesis; mixed reality; model-based approaches; principle component analysis; range images; real background images; real object; rendering methods; view-dependent texturing approach; viewing conditions; virtual images; Image analysis; Image coding; Layout; Reflectivity; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness; Surface texture; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/34.969116
  • Filename
    969116