DocumentCode
1572271
Title
Automatic generation and analysis of physics-based puzzle games
Author
Shaker, Matineh ; Sarhan, Mhd Hasan ; Al Naameh, Ola ; Shaker, Noor ; Togelius, Julian
Author_Institution
Fac. of Inf. Technol. Eng., Univ. of Damascus, Damascus, Syria
fYear
2013
Firstpage
1
Lastpage
8
Abstract
In this paper we present a method for the automatic generation of content for the physics-based puzzle game Cut The Rope. An evolutionary game generator is implemented which evolves the design of levels based on a context-free grammar. We present various measures for analyzing the expressivity of the generator and visualizing the space of content covered. We further perform an experiment on evolving playable content of the game and present and analyze the results obtained.
Keywords
computer games; context-free grammars; data visualisation; Cut The Rope game; automatic physics-based puzzle game analysis; automatic physics-based puzzle game generation; content space visualization; context-free grammar; evolving playable content; game generator; generator expressivity analysis; Cloning; Engines; Games; Grammar; Physics; Rockets; Space exploration;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633633
Filename
6633633
Link To Document