• DocumentCode
    1572271
  • Title

    Automatic generation and analysis of physics-based puzzle games

  • Author

    Shaker, Matineh ; Sarhan, Mhd Hasan ; Al Naameh, Ola ; Shaker, Noor ; Togelius, Julian

  • Author_Institution
    Fac. of Inf. Technol. Eng., Univ. of Damascus, Damascus, Syria
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this paper we present a method for the automatic generation of content for the physics-based puzzle game Cut The Rope. An evolutionary game generator is implemented which evolves the design of levels based on a context-free grammar. We present various measures for analyzing the expressivity of the generator and visualizing the space of content covered. We further perform an experiment on evolving playable content of the game and present and analyze the results obtained.
  • Keywords
    computer games; context-free grammars; data visualisation; Cut The Rope game; automatic physics-based puzzle game analysis; automatic physics-based puzzle game generation; content space visualization; context-free grammar; evolving playable content; game generator; generator expressivity analysis; Cloning; Engines; Games; Grammar; Physics; Rockets; Space exploration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633633
  • Filename
    6633633